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Roadmap

Ideas for changes and improvements that could be implemented in future versions, as well as a tracker for known bugs in the published version, are provided here.

  • Auto final shader detection

  • Bake list Import to load sockets with non default values

  • Final material render method: dithered, blended; transparency overlap

  • Nested Material Output node detection

  • Prioritize material output with Cycles renderer (+ use fallback material output)

  • Performance panel (Settings) with render device setting, and memory tile size

  • Bake Wizard

  • USD object export

  • Full socket support for all the shader nodes

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