Roadmap
Ideas for changes and improvements that could be implemented in future versions, as well as a tracker for known bugs in the published version, are provided here.
Texture interpolation option
Hide baked object on finish
Reuse elements as separate: textures, materials, objects
Final material render method: dithered, blended; transparency overlap
Load by Linked -> Import: load from linked + load when other than default changed
Performance panel (Settings) with render device setting, and memory tile size
Anti-aliasing 2x, 4x, 8x, 16x presets
Preview to re-enable it on bake type change
Inspect texture to use the target UV
Bake Wizard
Final object visibility option to preferences
USD object export
List based type visibility control
Miscellaneous bake maps node setups into node groups
Full socket support for all the shader nodes
Option to change the bake list's default type, scale, and multiplier values
Safety timer to detect any unexpected Python error and reset the processes
It is not guaranteed when, or even if, any of the following will be implemented in future versions. These serve as a guide for what is hoped to be accomplished.
Last updated