Roadmap
Ideas for changes and improvements that could be implemented in future versions, as well as a tracker for known bugs in the published version, are provided here.
Auto final shader detection
Bake list Import to load sockets with non default values
Final material render method: dithered, blended; transparency overlap
Nested Material Output node detection
Prioritize material output with Cycles renderer (+ use fallback material output)
Performance panel (Settings) with render device setting, and memory tile size
Bake Wizard
USD object export
Full socket support for all the shader nodes
It is not guaranteed when, or even if, any of the following will be implemented in future versions. These serve as a guide for what is hoped to be accomplished.
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