Roadmap
Ideas for changes and improvements that could be implemented in future versions, as well as a tracker for known bugs in the published version, are provided here.
Prioritize material output with Cycles renderer (+ use fallback material output)
Reuse Elements - Separate & Collapsed
Checkbox/enum to create new UVs instead of overwrite
Bake map based bit depth control
Bake map based texture export settings
Final material render method: dithered, blended; transparency overlap
Load by Linked -> Import + load when not default
Performance panel (Settings) with render device setting, and memory tile size
Bake Wizard
USD object export
List based type visibility control
Miscellaneous bake maps node setups into node groups
Full socket support for all the shader nodes
Option to change the bake list's default type, scale, and multiplier values
Safety timer to detect any unexpected Python error and reset the processes
It is not guaranteed when, or even if, any of the following will be implemented in future versions. These serve as a guide for what is hoped to be accomplished.
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