Auto Bake
  • WELCOME
    • Welcome
  • Documentation
    • User Manual
      • Bake & Export
        • Queue
        • Export
      • Bake List
        • List Items
        • Texture Preview
        • List Buttons
        • UDIM Mode
      • Settings
        • Margin
        • Selected to Active
          • Standard
          • Complex
        • Sampling
      • Elements
        • Image
          • Name
          • Texture
          • Export
        • Material
          • Final
        • Object
          • Final
          • UV
          • Export
        • Path
      • Preferences
        • Button Dialog
        • List Property
        • Bake Queue
        • Interface
        • Assorted
        • Default Image
      • Presets
    • Tutorials
    • Tips & Tricks
    • Troubleshooting
    • Installation
    • FAQ
  • Contact
    • Support
    • Affiliate
  • Versions
    • Changelog
    • Roadmap
Powered by GitBook
On this page

Was this helpful?

  1. Versions

Roadmap

Ideas for changes and improvements that could be implemented in future versions, as well as a tracker for known bugs in the published version, are provided here.

  • Auto final shader detection

  • Bake list Import to load sockets with non default values

  • Final material render method: dithered, blended; transparency overlap

  • Nested Material Output node detection

  • Prioritize material output with Cycles renderer (+ use fallback material output)

  • Performance panel (Settings) with render device setting, and memory tile size

  • Bake Wizard

  • USD object export

  • Full socket support for all the shader nodes

  • Disabled texture queue items gets re-enabled when they are disabled before the first texture is baked for the object (only when the disabled bake option is set to active object)

  • Crash while moving the shader nodes during the material cleanup/restore process

  • Materials are not cleaned up from the texture inspection if during it Blender is saved and closed

It is not guaranteed when, or even if, any of the following will be implemented in future versions. These serve as a guide for what is hoped to be accomplished.

PreviousChangelog

Last updated 2 months ago

Was this helpful?

Page cover image