Complex
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The complex target method offers much more compared to the standard method. While the standard target method allows only a single target object, the complex method lets you have multiple target objects, each with its own settings, which will be baked one by one.
This panel can be divided into an upper and a lower part. The upper part holds the target objects in a list, while the lower part contains the target's bake settings (cage object, extrusion, etc.).
Adding new target objects is very simple. By default, there is an empty entry in the target object list. By selecting an object, it gets added to the list, and a new empty entry is created.
Another method to add objects to the list is by using the load target button, which loads all the selected objects from the viewport to the target list.
The target objects in the list can be disabled. When a target is disabled, the object won't be baked. To disable it, click the checkbox on the right.
The target object's settings hold all the general selected to active settings, along with additional smart functions, and the source objects, which can be organized either in a list or in a collection.
In addition to the basic checkbox and object selector, there is also a button for generating the cage object. This option is available only when the cage object option is enabled and no cage object is selected yet.
By clicking the button with a +
icon, a popup window opens, giving you the option to apply the set extrusion value to the cage object. After clicking the OK
button, the cage object is created and set as the cage.
The extrusion also has its own custom option that visualizes the set extrusion value. It can be enabled from the menu next to the extrusion value by selecting either the wireframe or solid option from the dropdown menu.
Changing the extrusion value will also update the visualizer, allowing you to see the changes in real time.
To disable the visualizer, you can either delete the visualizer object or select the disabled option from the dropdown menu.
There are two methods to store the source objects: in a collection or in a list of objects. You can easily switch between these methods by changing the source objects option.
The collection source object method is a single collection in the scene that stores all the source objects. It gets auto set when selecting the target object, but can be changed at any time.
When loading multiple objects from the viewport, the load target button can also load the active object as the target, while all other objects will be treated as sources instead of loading them all as targets. The source objects will then be added to the .
To learn the basics of the default cage object, extrusion, and max ray distance settings, refer to the .
The source list is very similar to the , with the same methods for adding and removing objects. It also includes a button to load the selected objects from the viewport as source objects.