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hammerTroubleshooting

A guide to troubleshooting some of the most common issues.


chevron-rightWhy do the baked textures look wrong?hashtag

The most likely issue is the UV map. Ensure the correct target UV map is set, the target UV is properly unwrapped, and there are no overlapping areas.

chevron-rightWhy do the baked textures have poor quality?hashtag

The easiest way to improve the quality of the textures is to adjust their scale and bake them at a higher resolution. Another method is to ensure the object's UV map is properly unwrapped with minimal empty space on the texture. If you can't improve the UV map or increase the texture size, consider using UDIMarrow-up-right textures.

chevron-rightWhy are the baked textures noisy?hashtag

The noisiness of the baked textures depends on the texture maps and the sampling settings. While many bake maps don’t require a high sampling count for good results, some do, and node-based maps also depend on the sampling settings when a sampling-dependent node is used. To reduce the noise level in the baked textures, increase the sampling ratearrow-up-right, try doubling it or test what works best. Additionally, you can also adjust the denoise settings.

chevron-rightWhy doesn't the texture preview work?hashtag

Make sure the objects are selected before enabling the preview. Then, ensure the shadingarrow-up-right is set to either Material Preview or Rendered. If the preview still isn't as expected, switch the render enginearrow-up-right to Cycles.

chevron-rightWhy does the bake map menu look different?hashtag

When the items in the bake map menu are vertically aligned, it’s because Blender automatically adjusts these menus when the items don’t fit horizontally on the screen.

To resolve this issue, you can either scale the Blender's interfacearrow-up-right or disable some bake maps to ensure they all fit into the menu horizontally.


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