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  1. Documentation

Troubleshooting

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Last updated 6 months ago

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A guide to troubleshooting some of the most common issues.


Why do the baked textures look wrong?

The most likely issue is the UV map. Ensure the correct map is set, the target UV is properly unwrapped, and there are no overlapping areas.

Why do the baked textures have poor quality?

The easiest way to improve the quality of the textures is to adjust their and bake them at a higher resolution. Another method is to ensure the object's UV map is properly unwrapped with minimal empty space on the texture. If you can't improve the UV map or increase the texture size, consider using textures.

Why are the baked textures noisy?

The noisiness of the baked textures depends on the texture maps and the sampling settings. While many bake maps don’t require a high sampling count for good results, some do, and node-based maps also depend on the sampling settings when a sampling-dependent node is used. To reduce the noise level in the baked textures, increase the , try doubling it or test what works best. Additionally, you can also adjust the denoise settings.

Why doesn't the texture preview work?

Make sure the objects are selected before enabling the preview. Then, ensure the is set to either Material Preview or Rendered. If the preview still isn't as expected, switch the to Cycles.

Why does the bake map menu look different?

When the items in the bake map menu are vertically aligned, it’s because Blender automatically adjusts these menus when the items don’t fit horizontally on the screen.

To resolve this issue, you can either or to ensure they all fit into the menu horizontally.


If you don’t see your problem here or the provided solutions didn’t resolve your issue, now!

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UDIM
sampling rate
shading
render engine
scale the Blender's interface
disable some bake maps
scale
target UV
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