UDIM Mode
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Switching to UDIM mode when you want to bake UDIM textures is essential. This switch can be done from the dropdown menu of the bake list's button.
One change for the bake list is that the items' scale changes from a whole number to a decimal number. This number acts as a multiplier for all the tiles' scales. When the tiles are created for the textures, the tile size is multiplied by the baked item's multiplier.
The main change is the addition of a new UDIM Tiles panel, along with its list operators and item properties. This list holds the UDIM tiles for all the textures.
The UDIM number of the tile typically starts from 1001 and increases incrementally, with a maximum tile number of 2000. It can be changed by typing in a specific value, dragging it left or right, or using the incremental buttons.
UDIM tiles with the same tile number are marked as duplicates. Only one item should have a specific tile number.
By default, the list is empty, like the , and it provides an alert when it’s empty. Adding items to the list removes the alert.
These list buttons work the same way as the . They behave identically and have the same functionalities. The only difference is in the dropdown menu.
When you open the dropdown menu, the only differences are the option at the top and the option at the bottom. The rest are the same , providing the same functionalities.
Each item in the UDIM list has two main properties: the and the .
The tile's image scale functions the same as the scale property in the . It can be set from 1 to 65536 and can be changed by typing in a specific value, dragging it left or right, using the incremental buttons, or using the half and double buttons on its sides.