Export
Last updated
Last updated
This panel contains the file format settings for exporting objects, as well as the settings for when to export and what to do with the final objects after exporting.
When this option is set to on-success, objects are withheld from exporting if not all textures for the baked object were successfully baked. If the condition is set to none, the objects will be exported regardless of whether all textures were successfully baked.
The withheld objects can still be exported later using the export button.
When the final object is only needed for export and won't be used within Blender, enabling this option will delete the final object immediately after exporting.
The final object's transforms can be cleared before export. You can reset the location, rotation, and scale separately.
The clear transform has the option to restore all the cleared transforms for the object are restored after export.
This option defines the file formats for exporting objects. There are three available formats to choose from: Wavefront, FBX, and glTF 2.0.
The file formats do not support armature and animation exports; otherwise, the settings are the same as those for a manual export.