Bake Queue
Last updated
Last updated
This section controls the behavior of the queue lists during and after the bake session, including item positions, cancellation methods, queue-based viewport object selection, and the conditions for starting the next object's bake.
The item position option affects the location of items in both the object and texture queue lists. Depending on the selected option, items are moved either to the top or the bottom of the queues.
No items will be moved in either the object or texture queue list.
After the texture queue is finished for the object, the items are always restored to their original order.
Texture queue items can be canceled individually. This option determines whether the canceled item stays canceled for all the pending objects or is restored for the next object.
When baking multiple objects in a bake session, the queue automatically progresses to the next object as each one finishes. By default, it only stops and waits for confirmation if a texture fails. This behavior can be set to always continue with the next object, ignoring any failures, or to never continue and always wait for confirmation.
The confirmation of the bake results is essential for ending the bake session. By default, the session only ends after manually confirming it. This behavior can be changed to automatically confirm when no textures fail for any objects, or to always confirm and close the bake session, ignoring any failed items.
In the queue, when selecting an item in either the texture or object queues, the active texture of the selected object is pushed into an open image or UV editor. If this option is disabled, neither the image nor the UV editor will update based on the selected queue item.
When selecting an item in the object queue list, both the object and its final object (if it exists) are selected in the 3D viewport. This option allows you to disable object selection entirely or change it to select only the baked object or the final object instead of both.