Interface
Last updated
Last updated
The interface section allows you to adjust the padding of the bake list and the UDIM tiles list, as well as change the panel's location to a different workspace.
The panel location option allows you to move the panels to a different workspace. You can relocate them from the render properties to either the 3D viewport or the shader editor.
By selecting an option, the panel is immediately moved to the target workspace. In both the 3D viewport and the shader editor, the panels are positioned in the right sidebar menu.
The panels are visible regardless of the selected render engine, but for baking, it automatically switches to the Cycles render engine.
The list layout option changes the padding of both the bake list and the UDIM tiles list. Adjusting the layout also affects the buttons and options surrounding the lists.
There are three options available for changing the list layout. The default compact option has little to no padding between the buttons, while the moderate and spacious options create a more pronounced separation between the buttons and the list, with the spacious option providing the most noticeable padding.