FAQ
Last updated
Was this helpful?
Last updated
Was this helpful?
Frequently asked questions about Auto Bake that you probably would like to know the answers to.
Yes! Auto Bake not only supports UDIM textures but also includes a dedicated specifically for baking them.
Yes! Channel packing is available as a bake type, allowing you to pack up to three different textures into the selected RGB channels.
By default, Auto Bake is located in the render properties, but you can switch the to either the 3D viewport or the shader editor.
Yes! The map can be set easily. You can choose to bake to the render UV layer, the active layer, or a specific UV layer.
Definitely! The option serves this purpose perfectly. When enabled, all selected objects are baked to the same textures.
Yes! Textures are to their corresponding shader sockets. This also includes the use of additional nodes for normal maps, mixing the base color with ambient occlusion, and more.
Yes! A is created with a that has the textures automatically applied.
Properties and buttons are enhanced with for their respective sections in the documentation.
If you have a GPU, you can switch the to use it, allowing the textures to be baked with the GPU instead of the CPU.
Whenever you need help you can either check the or for assistance through discord!
If you still have any unanswered questions, feel free to and let me know!