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comment-questionFAQ

Frequently asked questions about Auto Bake that you probably would like to know the answers to.


chevron-rightWhat is Auto Bake?hashtag

Auto Bake is a texture baking add-on for Blender, offering a wide range of features and highly customizable options.

chevron-rightWhat are Auto Bake's capabilities?hashtag

In addition to baking textures, Auto Bake can also export them, apply them to the objects, export the objects, create UV maps for the objects, and more. The add-on is highly customizable and packed with smart functions for each aspect.

chevron-rightHow difficult is it to use Auto Bake?hashtag

Auto Bake is set up and ready to use by default. The buttons and properties include tooltips and references to the online manual, along with text alerts for any incorrect settings, making the experience very user-friendly and easy to learn.

chevron-rightWhat textures can Auto Bake bake?hashtag

Auto Bake supports the baking of a wide range of textures, including shader input sockets, multiresolution modifier data, miscellaneous bake types for pointiness (curvature), channel packing, bevel, etc., and the standard bake types.

chevron-rightWhat are the supported shaders?hashtag

Auto Bake supports all shader nodes, not just the Principled BSDF. Some shader nodes are fully supported, while others are only partially supported, depending on how many of their input sockets align with those of the Principled BSDF.

chevron-rightWhich Blender versions are supported?hashtag

The minimum required Blender version for Auto Bake is Blender 3.3, and it is compatible with all newer released versions as well.

chevron-rightCan it mass bake objects?hashtag

Yes, multiple objects can be baked with just a few clicks. Simply select all the objects in the viewport that you want to bake and start the baking process. This will bake all the set textures for all selected objects simultaneously.

chevron-rightAre UDIM textures supported?hashtag

Yes! Auto Bake not only supports UDIM textures but also includes a dedicated UDIM mode specifically for baking them.

chevron-rightCan it channel pack textures?hashtag

Yes! Channel packing is available as a miscellaneous bake type, allowing you to pack up to three different textures into the selected RGB channels.

chevron-rightWhere can I use Auto Bake from?hashtag

By default, Auto Bake is located in the render properties, but you can switch the panel location to either the 3D viewport or the shader editor.

chevron-rightCan a different UV be used as the target UV map?hashtag

Yes! The target UV map can be set easily. You can choose to bake to the render UV layer, the active layer, or a specific UV layer.

chevron-rightIs it possible to bake multiple objects onto the same texture?hashtag

Definitely! The shared textures option serves this purpose perfectly. When enabled, all selected objects are baked to the same textures.

chevron-rightCan it apply the baked textures automatically?hashtag

Yes! Textures are automatically connected to their corresponding shader sockets. This also includes the use of additional nodes for normal maps, mixing the base color with ambient occlusion, and more.

chevron-rightDoes it create a baked object version?hashtag

Yes! A baked version of the object is created with a new material that has the textures automatically applied.

chevron-rightHow to know what each button and property does?hashtag

Properties and buttons are enhanced with tooltips and linked to the online manual for their respective sections in the documentation.

chevron-rightHow to bake the textures using the GPU?hashtag

If you have a GPU, you can switch the render device to use it, allowing the textures to be baked with the GPU instead of the CPU.

chevron-rightWhat can you do if you need help?hashtag

Whenever you need help you can either check the documentation or contact me for assistance through discord!


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If you still have any unanswered questions, feel free to contact me and let me know!

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