List Buttons
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The list buttons are located to the right of the list and are used for modifying it. There are four direct list modifier buttons, and the last is a dropdown menu that contains additional list operators.
Starting with the buttons at the top, these are simple buttons with single tasks: adding or removing list items, and moving them up and down in the list.
The list buttons have additional functionalities that can be accessed by holding the CTRL
key while clicking on them.
Multiple items can be added at once. The popup window allows you to set the number of items to add and how to scale their sizes.
Opening the dropdown menu reveals a few more list operators for various tasks.
This option adds items to the bake list based on the connected input sockets of the shader nodes, either from a selected material, from all the materials of a selected object, or from all the materials of all the selected objects.
By selecting the load by linked option, a new window opens. This window allows you to choose the source method, which can be either a material or object(s). The texture scale option determines the scale of the loaded bake list items.
The placement of the new items can also be chosen relative to the active item. Additionally, there is n option to clear the bake list of existing items, keeping only the newly loaded ones.
Multiple items can be removed at once, either all items, only the duplicated items, or the items.
This operator can also be accessed by using the default while holding the CTRL
key.
This operator can also be accessed by using the default while holding the CTRL
key.
The enable all operator sets the of all items in the bake list to enabled. Disabled items become enabled, while already enabled items remain enabled.
The disable all operator sets the of all items in the bake list to disabled. Enabled items become disabled, while already disabled items remain disabled.
This operator can also be accessed by using the default while holding the CTRL
key.
The remove operator removes the duplicated items from the bake list, leaving only one of the duplicates in the list, as it is no longer considered a duplicate.
This operator can also be accessed by using the default while holding the CTRL
key.
The remove disabled operator removes items from the bake list based on their . When an item's gate is disabled, it will be removed, while enabled items remain in the list.
This operator can also be accessed by using the default while holding the CTRL
key.
The switches the bake to a UDIM texture-compatible mode and adds the as a sub-panel.