List Buttons
Last updated
Last updated
The list buttons are located to the right of the list and are used for modifying it. There are four direct list modifier buttons, and the last is a dropdown menu that contains additional list operators.
Starting with the buttons at the top, these are simple buttons with single tasks: adding or removing list items, and moving them up and down in the list.
The list buttons have additional functionalities that can be accessed by holding the CTRL
key while clicking on them.
Multiple items can be added at once. The popup window allows you to set the number of items to add and how to scale their sizes.
The new item's type will have the selected item's type.
Opening the dropdown menu reveals a few more list operators for various tasks.
This option adds items to the bake list based on the connected input sockets of the shader nodes, either from a selected material, from all the materials of a selected object, or from all the materials of all the selected objects.
By selecting the load by linked option, a new window opens. This window allows you to choose the source method, which can be either a material or object(s). The texture scale option determines the scale of the loaded bake list items.
The placement of the new items can also be chosen relative to the active item. Additionally, there is n option to clear the bake list of existing items, keeping only the newly loaded ones.
The move to top operator instantly moves the active bake list item to the top of the list.
This operator can also be accessed by using the default move up button while holding the CTRL
key.
The move to bottom operator instantly moves the active bake list item to the bottom of the list.
This operator can also be accessed by using the default move down button while holding the CTRL
key.
The enable all operator sets the gate value of all items in the bake list to enabled. Disabled items become enabled, while already enabled items remain enabled.
The disable all operator sets the gate value of all items in the bake list to disabled. Enabled items become disabled, while already disabled items remain disabled.
The remove all operator removes all items from the bake list, regardless of their properties.
This operator can also be accessed by using the default remove button while holding the CTRL
key.
The remove duplicated operator removes the duplicated items from the bake list, leaving only one of the duplicates in the list, as it is no longer considered a duplicate.
This operator can also be accessed by using the default remove button while holding the CTRL
key.
The remove disabled operator removes items from the bake list based on their gate values. When an item's gate is disabled, it will be removed, while enabled items remain in the list.
This operator can also be accessed by using the default remove button while holding the CTRL
key.
The DIM mode switches the bake to a UDIM texture-compatible mode and adds the UDIM tile list as a sub-panel.