Name
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The name panel consists of three editable text inputs, providing quick and easy ways to edit how the textures will be named.
The texture names are constructed using the baked texture's type, scale, and the specified prefix, bridge, and suffix values.
The way the names are constructed can be edited in the name structure editor. To open it, click on the pencil icon in the panel's title. This will bring up a window called the name structure editor, which is divided into three parts.