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Name

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Last updated 7 months ago

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The name panel consists of three editable text inputs, providing quick and easy ways to edit how the textures will be named.

The texture names are constructed using the baked texture's type, scale, and the specified prefix, bridge, and suffix values.

When the prefix is unspecified, the baked object's name will be used as the prefix. To avoid using the prefix altogether, use double apostrophes ('') or double quotation marks (""), or remove it in the name structure editor.


Name Structure Editor

The way the names are constructed can be edited in the name structure editor. To open it, click on the pencil icon in the panel's title. This will bring up a window called the name structure editor, which is divided into three parts.

The set name structures are shared between .blend files.

1

Name Structure

The editor for non-UDIM texture names features a single editable input field, along with two previews below: one for the texture names within Blender and the other for the texture names when exported.


2

UDIM Name Structure

The editor for UDIM texture names includes two editable input fields. The left field is always used for UDIM names, while the right field is used only when exporting them.


3

Structure Elements

The available name structure elements can be used in the editable input fields. These elements are converted based on the currently baked texture, such as {size}, which corresponds to the baked texture's size, and so on.


In addition to the displayed structure elements, the input fields also accept regular letters, numbers, and symbols.