Name
Last updated
Last updated
The name panel consists of three editable text inputs, providing quick and easy ways to edit how the textures will be named.
The texture names are constructed using the baked texture's type, scale, and the specified prefix, bridge, and suffix values.
When the prefix is unspecified, the baked object's name will be used as the prefix. To avoid using the prefix altogether, use double apostrophes ('') or double quotation marks (""), or remove it in the name structure editor.
The way the names are constructed can be edited in the name structure editor. To open it, click on the pencil icon in the panel's title. This will bring up a window called the name structure editor, which is divided into three parts.
The set name structures are shared between .blend files.
In addition to the displayed structure elements, the input fields also accept regular letters, numbers, and symbols.