Bake & Export
Last updated
Last updated
The bake and export buttons are easily accessible at the top as the first options. By default, the export button is disabled, indicated by its grayed-out appearance, and it will remain that way until at least one texture has been baked.
To bake textures, a bake session must be started. You can begin a session by clicking the bake button at the top.
Before starting a bake session, ensure that you've selected the objects in the viewport you want to bake. If you're using selected to active with the target method set to complex, make sure both the target and source objects are set.
Clicking the bake button opens a dialog that serves as the bake start popup settings window. This window contains settings from multiple sections, including the textures, materials, objects, and path panels.
The bake start settings can be customized in the addon preferences under the button dialog category using the start settings option. Here, you can choose which settings to show or hide, if any. You can also disable the popup window with the confirm popup option or skip it by holding CTRL
while clicking.
The goal of this window is to provide quick access to different settings from various panels. You can enable or disable these options; when you enable an option, its corresponding setting in the panels will also be enabled or disabled.
After the first bake session, the popup window can also include two additional options: reuse elements and clear export list.
After confirming the settings in the bake start popup window, a bake session begins, and the items in the bake list start to be processed.
The start of a bake session is indicated by the newly appeared queue panel and the changed buttons at the top.