# Selected to Active

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Selected to active is a bake mode in Blender that projects and bakes texture data from a set of source object(s) to a single target object.
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{% embed url="https://docs.blender.org/manual/en/latest/render/cycles/baking.html#selected-to-active" %}

The selected to active panel contains all the necessary properties for baking textures from source to a target object. By default, this option and the panel's properties are disabled. You can enable it by clicking the checkbox next to the panel's name.

<figure><img src="https://1541637490-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwvOnNJcL8P4gSebA75hm%2Fuploads%2FERN8Htd05xvEXpoOx89h%2Fselected_to_active_enable.gif?alt=media&#x26;token=c35128da-6bd4-4c66-a206-20539617b691" alt=""><figcaption></figcaption></figure>

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### &#x20;<mark style="background-color:orange;">Source Location</mark>&#x20;

When enabled, all the source objects will be snapped to the target object's location. After the textures are baked, the source objects' locations will be restored.

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### &#x20;<mark style="background-color:orange;">Final Object</mark>&#x20;

If the active object as final option is enabled, the target object will be used as the [final object](../elements/object/final) instead of creating a new one.

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### &#x20;<mark style="background-color:orange;">Target Mode</mark>&#x20;

With the target object, you can choose how to handle the object selection and the source to target bake process.

<figure><img src="https://1541637490-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FwvOnNJcL8P4gSebA75hm%2Fuploads%2FffOSQDABamEZ7oLPY1Ee%2Fselected_to_active_target.gif?alt=media&#x26;token=5f45c333-8265-444d-a354-3d136bab6f1b" alt=""><figcaption></figcaption></figure>

Changing the method will update the sub-panel below it, which contains the selected to active bake settings. The settings in the sub-panel will change based on the selected target method option.
